Our Take on Virtual Reality Education

In today’s high tech world, we cannot work without taking help from the latest innovations. Taking help of technology has become a necessity. Naturally, the field of education too uses them for its own betterment. There is no denying the fact that there are barren areas where with the help of latest technology, one can improve a lot.
Take the example of the world of medicine; there are moments when a doctor has to perform life-saving procedures for the patients. It is important to note that there are certain procedures you rarely undergo, but still have to remain prepared so as to face them if and when the situation calls for it. Such cases need to be performed with precision; a small mistake can actually be fatal. Along with the common ailments, students must also know about these rare cases and to ensure that, a student needs to practice.
Take the opposite scenario. There may be cases when a doctor needs to educate the patient about the impending operation; or how critical the procedure might turn out to be. In such cases, a graphical representation helps a lot. This is also a case in point where technology helps in the transformation of lives
However, the word technology itself sounds vague and what is needed here is specifics. By a particular technology, we mean Virtual Reality.
The world of virtual reality is full of possibilities and is yet to be fully explored. What we are discussing here is using Virtual Reality or VR in the field of Medical Education. Imagine medical students practicing virtual reality dissections before actually entering the operation theatre! This is the kind of admixtures we want to happen more regularly. Training facilities can be enhanced further by using VR simulators. But it is quite natural that in order to see high tech simulation becoming the preferred mode of education in medicine, the human element is absolutely necessary.
How can VR help us in attaining knowledge? Imagine yourself in a VR space nudging around nerves and vessels, having a real close look of the Central Nervous System or the CNS, and understanding the anatomical position more clearly. This is how VR works or should work. The future classes would be on the lines of an audio lecture accompanied by a 3D animated tour of the cerebrum using VR simulations! For surgical students, VR is the safest way of getting a real feel of an intricate surgery before applying it on real patient. Repeated exposure through VR is another big advantage.
Another important area where VR can be used is patient education. Everyone knows that medicine has entered the era of patient-centeredness. It has become necessary to treat patients equally, as partners for sustainable treatment. Here too, by using VR, the patient can be educated substantially about his/her ailment and a roadmap to success can be chalked out taking the patient into complete confidence.
But until now, the use of VR simulations has remained limited. It is quite costly. Accessibility is another problem. This kind of training needs an entirely new method of instructions. The idea is to come up with ways to overcome these challenges at the earliest. We should not forget that VR simulations should supplement instead of replacing real-world training on patients. There lies a huge possibility untapped but it will take time to become a popular tool.

Is Edtech Killing the Classic Classroom?


PRESS RELEASE: Simlab IT Attends Opening of Ukrainian Catholic University’s Sheptytsky Center/Library

LVIV, UKRAINE – In a landmark day for education and EdTech on September 11th, one of Ukraine’s top universities, UCU, launched a new multipurpose information and resource center called the Metropolitan Andrew Sheptytsky Center. Simlab IT is proud to announce that our CEO and co-founder, Robert Taylor was invited to be a part of the events to mark the opening of the world-class building which would primarily function as a modern educational center and humanities library but simultaneously serve as a site that addresses and combines many of the community’s needs.

According to the university, the progressive center will be an innovation hub open to the public. Its unique functions played a major role in determining the building’s structure and design which are modern and dynamic. The library aims to provide more opportunities for the current and future generation of students in Ukraine and foster better study, research, collective work and overall education experience for students, teachers and guests of the university.

Additionally, the Entrepreneurship Center at Ukrainian Catholic University (run by UCU’s Lviv Business School and Space for Educational Initiatives) will also be hosting several of its activities in the Sheptytsky Center. The first of these was a discussion held on the 12th, the day after the opening ceremony, where panelists discussed the future of education next to EdTech and how the two will either work together to drastically improve the way kids learn or kill classical education completely.

Speaking at the event, our CEO introduced the company as a VR solutions provider for medicine and education and explained how the two fields as a whole will benefit different from this technology. He said, “At Simlab IT, we are a company that creates educational technology in the field of medicine. And, unfortunately, I think that EdTech for the classical education in this area is crushing. In medicine, technology creates new forms of learning that help deepen students’ knowledge and skills. Artificial intelligence, virtual and added reality will make training in this area based on analytics and more personalized, and therefore much more effective.”
Also present at the discussion, was Oles Datsko who is the CMO at the Finnish company XEdu. Datsko asserted his position on EdTech, stating that he sees it as a salvation for the current education systems. To him, virtual reality and other technologies will provide new, important opportunities to save education rather than kill it.


Other noteworthy invitees who were present at the events and part of the discussion were Andriy Tabachyn - the co-founder of Ukrainian-based education startup EdPro, Oksana Pasichynk- an expert of digital technologies in education and Yana Rathman (via Skype) a mixed learning expert who was formerly at PricewaterhouseCoopers LLP, Oracle and Cisco, among other top companies.


All those present agreed that educational technologies should not be focused on the university or the teachers, but on the collective needs of students. And that the Metropolitan Andrew Sheptytsky Center was a step in the right direction towards creating opportunities to help students grow creatively and increase the desire for innovation.
ABOUT Simlab IT:

Simlab IT is a portfolio company of Finland-based EdX. The company is a specialty edtech firm known for providing organizations with the tools and platforms to drive better virtual reality education and training methods which can all be easily delivered online.


To learn more about Simlab’s services or request more information about the company, you can visit the company website at www.simlabit.com

[powr-comments id=4fbf6d47_1506325726761]


Virtual reality is a highly disruptive technology that is changing the way in which education and training have been done in the past. Advances in virtual reality have made it possible for learners and other professionals in the education sector to incorporate virtual reality into their training. Students learning using virtual reality technology are able to retain more information and knowledge, because it engages them in a fun and engaging way. Ve-Top is the leading platform that makes virtual reality training for medical students. This cutting edge technology will undoubtedly influence a pedagogical shift in the way educators approach learning. Continue reading “HOW VIRTUAL REALITY IS TRANSFORMING TRAINING FOR MEDICAL STUDENTS “

5 Ways VR Will Revolutionize the Healthcare Industry

VR (Virtual Reality) is gaining grounds in the healthcare industry’s move towards disruptive technology aiding the shift towards better individualized medicine to treat patients and fascinating results for doctors. Medical VR takes the ability of doctors and medical students alike, to come up with new life-saving techniques to a new level.

One of the greatest possibilities it presents is the ability to experience medicine that assists in the research and training processes but also in healing process for patients who require different forms of clinical healthcare. The advances in this technology have also made it a safer and cheaper means of applying research to real-life situations. Being mostly patient-centric, medical VR has brought to the market new means of tackling many healthcare issues.

Do you know a 5-year old spending Easter on a hospital bed following intensive surgery or a cancer patient who’s having a hard time being limited by the four walls of a room? VR potentially changes all of that by allowing these patients to connect to the world outside while promoting healthier bodies and minds.

It’s a growing field with lots of potential for improvement, but Medical VR has made many advance that are worth noting. Here are 5 ways virtual reality is positively changing medicine: Continue reading “5 Ways VR Will Revolutionize the Healthcare Industry”

8 Advantages Of Virtual Reality Trainings

Advances in VR technology has opened many opportunities for academics and professionals to use Virtual Reality simulations for educational and training purposes. The realistic content provided through VR simulations enables the students/trainees to build practical skills and in depth knowledge in their field. But how is virtual reality training different from traditional training? and what are the advantages that will make this solution a revolution in the field of trainings and skills teaching? Here we answer to these question by listing eight benefits of virtual reality trainings. Continue reading “8 Advantages Of Virtual Reality Trainings”

Virtual Reality And Its Applications

Virtual reality, also known as computer-stimulated reality, is a simulation of physical objects and places to allow the user to interact with these objects. It is based on imitating the human senses of touch, sight, hearing and smell. In education, virtual reality comes in as a solution to many problems. Many of the objects which students are unable to interact with become more real and are stimulated to aid learning.

In medicine, virtual reality is a solution to some of the practical aspects. With body donation being more complex and unwelcomed than ever, it becomes important to work with virtual human bodies. Students can even try their surgeries on live stimulated bodies, and this becomes easier to understand and apply. Some aspects of medicine have lacked enough practice facilities. A good example is the finding of veins in babies. While many students get challenges in applying that, virtual reality models the baby using and then one finds the vein to draw blood for examination. Diseases may be tested on patients who have been stimulated so that the result is determined and proper decisions made before release.

Virtual reality is also applicable in geographical study, where it enables students interact with landscapes such as the Polar Regions which are inhabitable, without having to go there. In studying soils, stimulation is done on the soils found in layers which are very deep in the earth surface. Learners can then feel and even check the color of the soils under study. Water tables may be shown using the same technique too.

In astronomy, learners are able to interact with planets in the solar system. Forces such as gravitational forces of the earth and starts is illustrated. Learners can move the planets about and see the impact. They can also play around the stars, even the sun, to see the planets falling out of space. This is a more practical approach, and even more, in three dimensional. The students who easily learn using symbols and physical objects understand this better, and thus are not left behind.

Virtual study is more interactive and interesting learning method for learners. It is easier to teach students with what they interact with mainly. Nowadays, they interact more with technology, and technology is the way to teach them. They have definitely seen those movies applying virtual reality, so using the same method to teach them is the best way of teaching. As education is moving away from ink and papers, interactive technology is a perfect replacement.